Cablebaum
Instrument Augmentation, 2025

Cablebaum utilizes transducer inputs and outputs to connect acoustic instruments through digitally controlled feedback. The system can be integrated into setups ranging from drum kits to small ensembles, enabling individual parts to blend on a timbral level. By treating resonant bodies such as drums and cymbals as playable loudspeakers, the project explores new forms of electro-mechanical sound synthesis and performer interaction.

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SH-2020
Synthesizer Design, 2022

SH-2020 is an instrument design project based on the Roland SH-101 synthesizer. Expanding its monophonic roots into a polyphonic, quadrophonic system, it reimagines the instrument as an electroacoustic organ with loudspeakers as pipes. Unique features include microtonal voice control with tuning presets, circular-polyphonic and parallel-monophonic modes, and polyrhythmic loop-slicing for MIDI, automation data and 2x2-channel audio recordings.

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Wrestling!
Installation, 2015

This installation stages a fight between a lamp (visual channel) and a loudspeaker (audio channel). The two media engage in an anti-synesthetic duel: synchronicity and analogy are used as tactical moves in an ongoing contest, instead of merging into a single sensory effect. This work was part of Milan’s Bachelor’s thesis, presented at the Institute for Music and Media in Düsseldorf.

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Hurdy-Gurdy
Installation, 2012

This audiovisual installation features three modified record players that function as both projectors and sound generators. Their interplay is deliberately asynchronous, producing an ever-changing, algorithmic composition. The work was created and first presented during Interface II – Workshop for Experimental Sound Art, a one-week residency at FFT, Düsseldorf.

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